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Two or more learners compute their math equations quickly and look for the answer. The person who gets the answer first gets a point, and the person who has the most points at the end, wins.

PURPOSE

This activity ensures the learners are able to compute their basic math facts automatically.

  • Step 1

    Randomly write the answers to the equations the learner is going to practice on a piece of paper (e.g., to practice the 3 times table write - 3, 6, 9 etc.).

  • Step 2

    Next, give the players a math equation (e.g., 3 x 4).

  • Step 3

    Then, the players attempt to point to the correct answer on the piece of paper as quickly as possible.

  • Step 4

    The first player to point to the correct answer wins a point.

  • Step 5

    The first player to get 10 points wins.

  • Additional Exercise

    Choose different numbers or timetables, to make the game more challenging.

  • Simplified Exercise

    Play this with one learner, competing to answer more and more questions within a time limit (e.g., 1 minute).

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