The projects are designed to be low on resources and technology free. These are developed keeping the learning outcomes of the specified age group in mind. We have attempted to make the projects engaging and related to multiple subjects and learning. Each of the projects is across approximately a week for about an hour a day, these can help in contexts without online-schooling options or to supplement it.

We intend for these projects to be adapted and contextualized to your context. Please do share feedback of student work and updated projects using the following link: Feedback Form

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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plant

Learners will make a board game that teaches the concepts of photosynthesis, nutrition and transportation in plants when played.

LEADING QUESTION:

Can I make a board game based on how nutrition and transportation work in plants?

Total Time Required:
40-60 min a day for 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Science, Literacy, Art and Design
Developed By
EAA Team
Resources Required
Medium
OPTICAL ILLUSION

Learners will experiment with optical illusions to understand how our brains interpret what we see by applying concepts of reflection and refraction. They will then design their own optical illusion!

LEADING QUESTION:

Can science help us design magical illusions?   

Total Time Required:
40-60 min a day for 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Science, Literacy
Developed By
EAA Team
Resources Required
Medium

Learners will design their own comic books, illustrating a short story about

the physical, emotional and social changes of puberty.

Leading question:

What happens to our bodies and feelings during puberty, and how does it

help us learn more about ourselves as we grow up?

Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Social Sciences, Science, Art and Design
Resources Required
Low

Learners will learn about why biodiversity matters and how humans affect it. They will look into the causes and solutions of water and air pollution, make a tool to reduce pollution in their area and run a campaign to raise awareness about protecting biodiversity and reducing pollution

Leading Question:

How can we encourage our community to protect the environment?

Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Science, Literacy, Art and Design
Resources Required
Medium

Learners will explore how sound is created. They will use these concepts while writing, composing and performing their own songs!

Leading question:

Can science help us make good music?

Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Science, Art and Design
Resources Required
High

Learners explore the concept of combustion and create a fire safety handbook for their school and its students, including evacuation plans and a fire extinguisher.

Leading question:

What should we do if there is a fire at home or at school?

Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Science, Literacy, Art and Design
Resources Required
High

Learners will learn how force, pressure, and friction work in the real world
and unleash their inner engineer by creating their own Rube Goldberg
machine!

Leading question:

Can you build a machine that will be useful and fun?

Self-guided / Supervised activity:
Supervised (Medium)

Learners will explore the fascinating forces of nature and learn all about the causes and effects of lightning and earthquakes to design structures that can withstand these natural disasters.

Leading question:

Can you build an earthquake or lightning resistant house?

Self-guided / Supervised activity:
Supervised (Medium)
Resources Required
Medium
M-Education Alliance Award (Crisis and Conflict Response) USA, 2021
World Innovations Summit For Education (WISE) Award Qatar, 2022
HundrED Innovations Global Collection Finland, 2022
QS-Wharton Reimagine Education (Access, Diversity, and Inclusion) USA, 2023
HGSE Alumni Council Award for Impact in Education USA, 2024
Open Education Awards for Excellence Qatar, 2024
Anthem Awards USA, 2024

Resource Categories part two

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Playlists

PBL resources organized by theme to give learners a more focused learning experience

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Learning Packages→

Ready-to-use, holistic, and interactive student-facing tools that combine our existing IFERB resources into month-long workbooks.

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Innovations Development Directorate

Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.