The projects are designed to be low on resources and technology free. These are developed keeping the learning outcomes of the specified age group in mind. We have attempted to make the projects engaging and related to multiple subjects and learning. Each of the projects is across approximately a week for about an hour a day, these can help in contexts without online-schooling options or to supplement it.

We intend for these projects to be adapted and contextualized to your context. Please do share feedback of student work and updated projects using the following link: Feedback Form

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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Gran

Learners will record folk stories and songs that are part of their heritage and culture from the elders in the families. Learners will get a chance to retell this story after modernizing it into a book or an oral story.

Leading Question:

What can we learn from our elders?

Total Time Required:
~5 hours in 5 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Literacy, Art and Design
Developed By
EAA Team
Resources Required
Low
flip

The learner will explore the concept of chances and probability and learn how to calculate probability.

Leading Question:

Can you design a game using probability?

Total Time Required:
5 hours over 4 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Social Sciences, Science, Art and Design
Developed By
EAA Team
Resources Required
Low
flip

The learner will explore the concept of chances and probability and learn how to calculate probability.

Leading Question:

Can you design a game using probability?

Total Time Required:
5 hours over 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Social Sciences, Science, Art and Design
Developed By
EAA Team
Resources Required
Medium
flip

Learner will explore the concept of the chances and probability and learn how to calculate probability. Learner will also recognize the importance of probability in daily life.

Leading Question:

What is the importance of probability in our daily life?

Total Time Required:
6 hours over 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Social Sciences, Science, Physical Education, Art and Design
Developed By
EAA Team
Resources Required
Medium
flip

Learner will explore the concept of the chances and probability and learn how to calculate probability. Learner will also recognize the importance of probability in daily life.

Leading Question:

What is the importance of probability in our daily life?

Total Time Required:
6 hours over 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics & Numeracy, Social Sciences, Science, Physical Education, Art and Design
Developed By
EAA Team
Resources Required
Medium
living

The learner will learn about relationships, working together and creativity, which helps self-awareness and to develop appropriate skills they need at this age

Leading Question:

What life skills do you need to live a better life?

Total Time Required:
4 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Social Emotional Learning
Developed By
Dream a Dream
Resources Required
Low
living

The learner will learn how to manage strong emotion, teamwork, creativity and taking creative risk through these activities

Leading Question:

What is empathy, how can we learn it, and where do we use it?

Total Time Required:
4.5 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Social Emotional Learning
Developed By
Dream a Dream
Resources Required
Low
living

The learner will be able identify and discover his/her strengths which helps them to shape aspiration. It’s a pool of strengths of self-discovery and shared by others.

Leading Question:

What are you good at, what are your strengths, hobbies and passions? Where is your inspiration and support system?

Total Time Required:
4.5 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Social Emotional Learning
Developed By
Dream a Dream
Resources Required
Low
M-Education Alliance Award (Crisis and Conflict Response) USA, 2021
World Innovations Summit For Education (WISE) Award Qatar, 2022
HundrED Innovations Global Collection Finland, 2022
QS-Wharton Reimagine Education (Access, Diversity, and Inclusion) USA, 2023
HGSE Alumni Council Award for Impact in Education USA, 2024
Open Education Awards for Excellence Qatar, 2024
Anthem Awards USA, 2024

Resource Categories part two

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Playlists

PBL resources organized by theme to give learners a more focused learning experience

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Learning Packages→

Ready-to-use, holistic, and interactive student-facing tools that combine our existing IFERB resources into month-long workbooks.

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Innovations Development Directorate

Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.